Hard Roads
A Risus Adaptation of Car Wars by Hank
Harwell
Version 1.0 3/7/05
Introduction: In 1981, a small
Throughout the years, Car
Wars has developed a loyal following and many regional tournaments all over
the . Not long after its introduction, some players
would string together scenarios, forming a very simple, extremely rules-lite role-playing game.
Capitalizing on these variants, SJG release Autoduel as one of the first worldbooks
for its revolutionary new rpg,
GURPS.
In the early 1990's, a former writer for SJG (and former president of the American Autoduel Association (AADA))S.
John Ross, released a rules-lite rpg
that is flexible enough to be played in any genre, Risus. Risus,
too has developed a loyal fan base of folks who have adapted many genres to
play.
Risus uses clichés to describe player characters. These
clichés describe a variety of skills, motivations, experience levels and many
other themes.
It is long past time for these two great systems to be combined into the
document you now see before you: Hard Roads.
Inspirations: The most obvious inspirations for Car Wars are the Mad
Max movies (Mad Max, The Road Warrior, Mad Max Beyond Thunderdome). The Mad Max films are loaded with Risus-worthy clichés. Look at the list of sample
clichés below and see how many you can identify as characters from any of the
Mad Max films.
In addition, Roger Corman's film Race 2000, and Roger
Zelazny's story Damnation Alley contribute also to
the themes.
Cliché |
What It’s Good For |
Burly Trucker |
Wearing sweat-stained t-shirts and “gimme”
caps, driving big rigs, talking on the CB, living on little sleep and
caffeine, driving in convoys |
Cocky Arena Duellist |
Playing to the crowd, wearing flashy colors, shooting
cars, driving cars, taking chances |
Cold-hearted Mercenary |
Selling combat skills to highest bidder, knowing about
weapons, using weapons |
Crackerjack Mechanic |
Tinkering with engines, fixing engines, improving engines |
Geeky Computer Hacker |
Wearing glasses, never having a date, breaking into
computer networks, building computer equipment |
Law Enforcement Officer |
Arresting people, giving people tickets, chasing people,
shooting people |
Merciless Bounty Hunter |
Hunting criminals, capturing criminals, shooting criminals
|
Miracle-working Medic |
Saving lives, administering first aid, giving drugs |
Outlaw Biker |
Wearing leather, riding motorcycle, terrorizing women and
children, hijacking lone vehicles |
Punk Anarchist |
Wearing orange hair, having piercings, advocating the
overthrow of the government, planting bombs |
Repo Man |
Breaking into vehicles, driving vehicles, getting shot at |
Road Duellist |
Driving cars, shooting cars on highway, taking license
plates |
Scavenger |
Looking for wrecks, picking over wrecks, salvaging items
from wrecks, selling salvage |
Trustworthy Courier |
Delivering packages, taking tips |
Vehicle Gunner |
Riding “shotgun”, shooting other cars |
Vehicles: The real stars of Car Wars are, well, the cars. In Car Wars, vehicles
are even more highly detailed than the drivers! In Risus, players purchase vehicles as per "Sidekicks
and Shieldmates" rules from the Risus Companion. The GM may rule that certain vehicles
must be purchased at “double-pump” values. In other words, the cost will be two
dice for a four-dice vehicle, but at least one cliché must be double-pumped.
All equipment and weapons must be detailed in the character, er, vehicle description. Weapons will be considered
"tools of the trade" for any combat-oriented clichés. If the item is
not listed on the description, it cannot be used.
Cliché |
What It’s Good For |
Lightly-armed Subcompact |
Driving fast, carrying courier packages |
Machine-gun-equipped Compact |
“Hit and run” fighting, Drive-by shooting |
Rocket-Launching Mid-Sized |
Arena Autoduelling |
Marauding Big Rig Truck |
Carrying heavy loads cross country, running roadblocks |
Assault Van |
Transporting SWAT Team members, carrying sophisticated
equipment |
Heavy Police Cruiser |
Car chasing, carrying “perps” |
Vehicular Combat: The mechanic for this uses the Teaming Up rules
from page 3 of the standard ruleset with the
following variations: PC's and their vehicles are
considered a "Team". The Vehicle is the Team Leader and the PC will
add his "sixes" to dice rolls where appropriate. In a combat, only
the vehicle takes "damage," i.e., loses dice upon losing a combat
round. There is no “noble sacrifice and vengeance” rule in effect. When the
vehicle is reduced to zero, the team is Disbanded, and
the PC takes the one-die loss to his driving (or autoduelling)
cliché.
Where more than one vehicle wants to form a team, then standard Teaming Up
rules apply; only the vehicles form teams (not vehicles plus their drivers),
and when the team loses a combat round, the "noble sacrifice and vengeance"
rules apply. When the Lead Vehicle is reduced to zero, then the team disbands
and all remaining vehicles lose one die of "damage."
Additional Notes:There are
some elements of cyberpunk in Car Wars. However, these will be minimal. The vast World
Wide Web was severely compromised in the collapse of society. Some of the major
metropolitan areas still maintain extensive computer networks, but these will
be minimal.
Go to an Adventure Writeup by StrongBif
Disclaimer: material presented here is an adaptation of the Car Wars/GURPS Autoduel system from Steve Jackson Games for Risus: The Anything RPG
by S. John Ross. This material is not official and is not endoresed
by Steve Jackson Games nor by S. John Ross/Cumberland
Games and Diversions.