Strange
Western Stories
“Weird West” Adventures
v Pulp Example
· Deputy Marshall Lee Winters, written by Lon
Williams, appearing in Real Western Stories
v Helpful Clichés
· Western Lawman
· Cowboy
· Gambler
· Bartender (Saloon keeper)
· Native Guide (Indian Scout)
· Clergyman (Preacher)
· Banker
· Bank Robber (Train robber)
· Judge
· Noble Savage (Indian Chief, Indian Brave)
· Gunslinger
· Bounty Hunter
· Trick Rider
· Rifleman
· Cavalry Officer
· Cavalry Trooper
· Sod Buster
· Ranch Hand
· Prospector/Miner
· Schoolmarm
· Indian Medicine Man
v House Rules
The only “magic” available to
players in Strange Western Stories is that gained from the “Medicine
Man” cliché. The basic mechanic from Risus,
Target Numbers, is used to determine the success or failure of the use of
Indian “Medicine.” If more “magical” options are desired, please consult
the more detailed rules contained in Weird Crime Report.
American Indian Medicine –
American Indian “medicine” is
a blending of folk magic, mysticism, luck, personal charisma, and a knowledge of treating illnesses and injuries.
For the individual Indian, it
was seen as a charm of protection that would be unique to that person.
Often, it took the form of an animal or other natural
phenomena. Among many tribes, a boy approaching puberty would
undergo a rite of passage that involved a solitary fast and ordeal. The
first animal that appeared to the young man in his dreams during this vigil
would become the totem of his “medicine.” This totem could sometimes be
reflected in the name the boy chooses for himself upon entering adult society.
Occasionally, a totem may carry a ritual prohibition. Breaking this taboo
would carry with it the penalty of negating the medicine. The medicine
would be restore, but only after a lengthy and
complicated purification ritual. In Risus
terms, this prohibition would count as a Hook.
Medicine Men were those individuals within the tribe who understood and
accessed the rituals of the tribe’s medicine in order to ensure the success of
the tribe. They would be called upon to treat the sick and injured, drive
away evil spirits and control the weather. They could also be accomplished
and fierce warriors, and battle chiefs often looked to them for advice and
inspiration in the face of battle.
Medicine Men were also responsible for producing “medicine bags,” which were
pouches of various components produced in a ritual fashion as a protective
amulet for the wearer. In Risus,
should a medicine man wish to create a medicine bag, he would expend one die
from his “medicine man” cliché for each medicine bag. The bag then
functions as a temporary set of three “Lucky Shots.” Once the shots from
the bag are used, they do not heal; after the third shot has been expended, the
bag is depleted. The medicine man’s cliché can be healed at a rate set by
the GM, or it can be “healed” using the character advancement rules from the
main Risus
rules at the end of the adventure.
· Saloon
· Hotel/Stage Office
· Telegraph Office
· Jail/Sheriff’s Office
· General Store
· Assayer
· Bank
· Livery Stables
· Newspaper Office
· Schoolhouse
· Church
· Doctor’s Office
· Barber
Sheriff Hiram Parish
Steely-eyed Western Lawman (3)
Cowboy Horseman with an
Uncanny Relationship with His Horse (3)
Rifle Marksman (2)
Rational Skeptic Who
Sometimes Fears He May Be Wrong (1)
(Sidekick) Horse, Amigo
Trained wild West Saddle Horse (2)
Stubborn Mule When Faced With Supernatural (1)